[cppx] 3 ways to mix in a generic cloning implementation

To clone an object is to create a dynamically allocated copy of the object, of the same dynamic type, generally without knowing the exact dynamic type. The common way to do that is a virtual method, e.g. called clone, that simply invokes the type’s copy constructor. And the main problem with cloning in C++ is: how to reduce the extreme redundancy of zillions of essentially identical clone methods everywhere?

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